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bullet Dark Heresy

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Shas'Vre Kauyon
Fri Apr 18 2008, 01:46PMEmail Thread Print View

Shas'Vre O'Rion Kauyon M'Yen
Shas - Member
[ Shas'la ]
Joined: Tue Dec 04 2007, 10:39AM
Posts: 29
Does anyone else here have the new Dark Heresy roleplaying games for 40K? Its pretty awesome. If so, then would any of you care to share your thoughts on it, or experences with it?
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Nevermore
Fri Apr 18 2008, 08:30PM
Grand Celestial of the Shi'Kara Sept
Aun - Administrator
[ Shas'vre ]
Joined: Thu Nov 29 2007, 05:35PM
Posts: 160
I don't have the game, so I can't really comment on rules, but I have to say that role-playing in the 40K universe is about as unappealing as it can get.

I'd be interested in looking through the book if I knew someone who had it, and expanded fluff might be interesting, but no interest in actually playing it.

That's just me though.

Once Upon a midnight dreary....
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Shas'Vre Kauyon
Sat Apr 19 2008, 08:00PM

Shas'Vre O'Rion Kauyon M'Yen
Shas - Member
[ Shas'la ]
Joined: Tue Dec 04 2007, 10:39AM
Posts: 29
Why do you say that? What makes it so unappealing to you? I personaly think that it has endless, interesting possiblites. Theres more to Warhammer then huge planet wide conflicts envolving vast armies...
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Nevermore
Sat Apr 19 2008, 09:09PM
Grand Celestial of the Shi'Kara Sept
Aun - Administrator
[ Shas'vre ]
Joined: Thu Nov 29 2007, 05:35PM
Posts: 160
The Faster than light travel in the universe is slow and dangerous, discouraging travel. The Xenophobia of the imperium discourages diverse character parties. I don't like the heavy gothic flavor to things. GW gives everything such a humanocentric slant that the really interesting parts are shoved to the side. I vastly prefer optimistic games and the whole tone of the warhammer universe is one of hopelessness and pointlessness.

Also, I have no faith in GW or whoever they farmed it out to, producing a good rules set. RPG rules are a delicate balance between differing play styles and GW tends to use a sledgehammer when designing rules and seems to be about 15 years behind the times in their understanding of game design theory.

All that is just my opinion though. If you and your friends enjoy playing it, then rock on!! More power to ya.

Once Upon a midnight dreary....
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Ethereal Shas
Mon Apr 21 2008, 11:22AM

Aun'o'T'olku'Ol'kak'Shas
Aun - Administrator
[ Shas'vre ]
Joined: Wed Nov 07 2007, 03:53PM
Posts: 261
I don't like the heavy gothic flavor to things. GW gives everything such a humanocentric slant that the really interesting parts are shoved to the side.


Isn't that why a lot of people choose non-imperial (read Tau) races to play with? I especially choose the Tau for it's versatility. I agree with you about the humanocentric (nice word) view on everything, but that leaves a lot of space left untouched to do non-human RPG'ing.


Shas

One caste for the protection of our race,
for their skills and strategies will defend us all.

One caste for the construction of a safe place,
for without their technology our empire would fall.

One caste for our faraway travels,
for their ships will bring us through the galaxy.

One caste for the talking at all levels,
for their smooth words will pave our road to victory.

In our galaxy there will only be the Tau’va.
One caste to rule them all, one caste to guid them,
one caste to bring them all, and in the era of the Mont’au, bind them.
In our galaxy there will only be the Tau’va.
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Nevermore
Mon Apr 21 2008, 02:16PM
Grand Celestial of the Shi'Kara Sept
Aun - Administrator
[ Shas'vre ]
Joined: Thu Nov 29 2007, 05:35PM
Posts: 160
But Dark Heresy is specifically about playing inquisition.



Once Upon a midnight dreary....
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Ethereal Shas
Mon Apr 21 2008, 02:52PM

Aun'o'T'olku'Ol'kak'Shas
Aun - Administrator
[ Shas'vre ]
Joined: Wed Nov 07 2007, 03:53PM
Posts: 261
I am not familiar with the Dark Heresy games, so would it be possible to play Xeno characters? How much room is there to free-style? (I own the Inquisitor Tau Water Caste Envoy model, which i think could be great for using in inquisitorial games (which i haven't played BTW)


Shas

One caste for the protection of our race,
for their skills and strategies will defend us all.

One caste for the construction of a safe place,
for without their technology our empire would fall.

One caste for our faraway travels,
for their ships will bring us through the galaxy.

One caste for the talking at all levels,
for their smooth words will pave our road to victory.

In our galaxy there will only be the Tau’va.
One caste to rule them all, one caste to guid them,
one caste to bring them all, and in the era of the Mont’au, bind them.
In our galaxy there will only be the Tau’va.
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Shas'Vre Kauyon
Mon Apr 21 2008, 04:45PM

Shas'Vre O'Rion Kauyon M'Yen
Shas - Member
[ Shas'la ]
Joined: Tue Dec 04 2007, 10:39AM
Posts: 29
Sorry, lets clarify. Its not Inquisitor scale, the idea is that you are serving under the command of an Inquisitor. However i do not see why this set of rules could not be used to play for example a Tau based campaign with Tau and Kroot player characters directly serving an Ethereal. I just believe that this game has more possibilities to it then it seems at first glance.
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The Burning Knight
Mon Apr 21 2008, 05:58PM
Shas - Member
[ Shas'la ]
Joined: Wed Dec 05 2007, 06:15PM
Posts: 35
shas'Vre kauyon is right ALL HAIL THE POWER OF IMAGINATION

The Gue\'vesa followers of Khorne killed my team, my father and burned me when i was a Shas\'la.

Now I am a Shas\'el. I strive to end the followers of Korne. The fire that burned me still burns in the deepest place in my heart. It forever shall burn. I am now known as the Burning knight.
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Gatorfan83
Mon Apr 21 2008, 07:22PM

I love animal crackers, they scream when bite their heads off...
Shas - Member
[ Shas'ui ]
Joined: Wed Jan 23 2008, 08:55AM
Posts: 44
ive got the rulebook but i havent played a game yet

http://wraithkahn.tripod.com/acg
www.myspace.com/vulture[/link]
http://wraithkahn.tripod.com
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